

GTAV wil be on PS4 and Xbox One in the perspective of your choosing, November 18th, and on PC January 27th. If you have any doubts about the level of detail put into this feature, or how much of a new experience it brings to the game, the below video is all you need to see. We weren’t sure the world would have held up the way we would’ve wanted it to.” - Rob Nelson So we could’ve added all the atoms to make a first-person mode to the level we wanted. We were constantly fighting about what we could have and what we could still push in, and what other areas you could steal memory back from – audio, art, maps – for animation. “We were out of memory on the old consoles for animations.

We were too busy working on our third-person controls and the missions.” I don’t think we could’ve put it in the because we were too busy making the game. “We’ve always been in interested in it, but it’s never really been an option for us. It's something that Rockstar has always wanted as an option for the game but just didn't have the resources for in the last generation. Rockstar is known well for their mindblowing attention to detail and this is no exception each character has their own idle animations and characteristic details in their arms and hands, each vehicle has it's own dashboard and cockpit with breathtaking detail all the way from real-time damage to displaying the radio station you're currently listening to. The addition of first person is more than a scrapped together mod, this is a full-featured component of the game that will allow players to experience a new and improved San Andreas from a first person perespective entirely, in the classic third person, or a combination of the two as they see fit. The First Person Mode will come with customizable control options like chossing whether to switch to third or first person when in cover, turn ragdoll or the combat roll on or off and set varying degrees of aim assist. All of the weapons have been up-rezzed and animated properly, so the shells come out the right way and have the right muzzle flashes."įrom the details released thus far, it's clear this is so much more than some tacked-on feature. Rob Nelson, Animation Director on GTA 5, says that the weapons alone required the addition of roughly 3,000 animations, “There’s stuff that just doesn’t exist in third-person: the weapon recoil, the reloads, the weapon switching. It takes a moment of consideration to realize, if you're not a programmer yourself, but it's not nearly as simple as "the perspective is here, now move it down and forward a bit to here." Creating a first person view for a game built around a third person view is difficult it takes a significant level of tweaking and the addition of brand new animations to make that change. Players can choose to switch between these characters at any point in the game.Third-person games get modded into first person perspective all the time but it's not often we see that task undertaken by the developers themselves. Having multiple protagonists gives the game an interesting twist, and it also makes the storyline more dynamic. This feature is one that has never been seen before in the GTA series. Each protagonist has their own back story and special ability. Players get to experience the story through three different perspectives while playing the game. Every character's special ability in GTA 5 compliments their personality.īenefits of switching characters in GTA V While all these characters use the same controls, each of their backstories and personalities set them apart. Releasing the Alt key with the desired characters selected picks the protagonist.Players need to then use the directional keys to select the character they want.Players need to hold the Alt button to open the character-switch dial.Players can then let go of the down button when they pick the desired character by simply highlighting it on the dial.įor players to switch characters on a PC, they have to do the following:.

